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Carried.io

Methodology

Carried.io measures Mythic+ behavior, not raw performance. A player who parses 99 but never kicks and takes all avoidable damage will get a low score. And that's intentional.

Kick

Measures your interrupt effectiveness. The score is based on your interrupt ratio vs. possible interrupts, weighted by your group's kick capacity. If 3 melees kick everything, a ranged DPS won't be penalized.

Awareness

Measures avoidable damage you take. The less you take, the higher your score. Includes death penalties and high key level bonuses.

Activity

Measures your in-combat activity: active time percentage, performance relative to group, and idle gaps. An AFK player will score low.

Survival

Based on your deaths (55%) and defensive cooldown usage (45%). Death tolerance increases with key level.

CC

Measures your crowd control usage per minute, adjusted by dungeon (some dungeons require more CC than others).

Dispel

Healer-only score. Measures your dispels per minute. 0.5 dispels/minute is considered solid.

Why isn't DPS in the score?

Raider.io and Warcraft Logs already measure raw performance (DPS/HPS) very well. Carried.io exists to answer a different question: does this player do mechanics? A player who parses 97 but never kicks, takes all avoidable damage and never uses defensive CDs is a carried player, regardless of their DPS.

Weights by role

Tank & DPS: Kick 25%, Awareness 25%, CC 25%, Survival 15%, Activity 10%
Healer (no kick): Dispel 25%, Awareness 25%, CC 25%, Survival 15%, Activity 10%
Resto Shaman: Kick 15%, Dispel 15%, Awareness 25%, CC 20%, Survival 15%, Activity 10%

Score scale

80-100: Legendary
60-79: Epic
40-59: Rare
20-39: Common
0-19: Carried